3D 视觉与重建 · CVPR2026 ·2026.06.03

DualSplat:通过重建失败伪掩码自举的鲁棒三维高斯泼溅

DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures

Xu Wang、Zhiru Wang、Shiyun Xie、Chengwei Pan、Yisong Chen

与你有关的部分

将首轮重建失败转化为显式先验,利用光度残差、特征不匹配和 SAM2 实例边界生成伪掩码,再引导第二轮干净重建,为处理训练图像中瞬态干扰提供可复用思路。

原文依据 We exploit these failures to construct object-level pseudo-masks by combining photometric residuals, feature mismatches, and SAM2 instance boundaries.
可迁移到 新视角合成三维重建瞬态物体分割

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

三维高斯泼溅(3DGS)虽能实现实时逼真渲染,但当训练图像包含违反多视图一致性的瞬态物体时,其性能会显著下降。现有方法面临循环依赖:准确的瞬态检测需要重建良好的静态场景,而干净的重建本身又依赖可靠的瞬态掩码。我们通过 DualSplat 应对这一挑战,这是一个“失败到先验”框架,将首轮重建失败转化为第二轮重建阶段的显式先验。我们观察到,仅出现在部分视图中的瞬态物体,在保守的初始训练中常表现为不完整碎片。我们利用这些失败,结合光度残差、特征不匹配和 SAM2 实例边界来构建物体级伪掩码。这些伪掩码随后引导干净的第二轮 3DGS 优化,同时一个轻量级 MLP 通过从先验监督逐渐转向自一致性来在线细化它们。在 RobustNeRF 和 NeRF On-the-go 上的实验表明,DualSplat 优于现有基线,在瞬态密集场景和瞬态区域中优势尤为明显。

英文原文摘要 1231 字符

While 3D Gaussian Splatting (3DGS) achieves real-time photorealistic rendering, its performance degrades significantly when training images contain transient objects that violate multi-view consistency. Existing methods face a circular dependency: accurate transient detection requires a well-reconstructed static scene, while clean reconstruction itself depends on reliable transient masks. We address this challenge with DualSplat, a Failure-to-Prior framework that converts first-pass reconstruction failures into explicit priors for a second reconstruction stage. We observe that transients, which appear in only a subset of views, often manifest as incomplete fragments during conservative initial training.We exploit these failures to construct object-level pseudo-masks by combining photometric residuals, feature mismatches, and SAM2 instance boundaries. These pseudo-masks then guide a clean second-pass 3DGS optimization, while a lightweight MLP refines them online by gradually shifting from prior supervision to self-consistency. Experiments on RobustNeRF and NeRF On-the-go show that DualSplat outperforms existing baselines, demonstrating particularly clear advantages in transient-heavy scenes and transient regions.

标签

会议 CVPR2026
页码 4912-4921
Bibkey
来源 CVF Open Access