MatSpray:将二维材质世界知识融合到三维几何
MatSpray: Fusing 2D Material World Knowledge on 3D Geometry
将2D扩散模型预测的PBR材质图(albedo/roughness/metallic)通过优化或高斯光线追踪投影融合到3D高斯几何上,并引入轻量神经精炼网络提升多视角一致性与细节,为可重光照的3D重建提供可复用流程。
原文依据 We propose a framework for fusing 2D material data into 3D geometry using a combination of novel learning-based and projection-based approaches.
摘要译文
由模型翻译 · 术语统一 · 请对照原文核对关键结论在游戏和电影行业中,手动建模材质参数和三维几何是一项耗时但至关重要的任务。尽管三维重建的最新进展已能准确近似场景几何与外观,但这些方法由于缺乏精确的空间变化材质参数,在重光照场景中往往表现不佳。与此同时,在二维图像上运行的扩散模型在预测基于物理的渲染(PBR)属性(如反照率、粗糙度和金属度)方面展现出强大性能。然而,将这些二维材质图迁移到重建的三维几何上仍是一个重大挑战。我们提出了一个框架,通过结合基于学习和基于投影的新方法,将二维材质数据融合到三维几何中。我们首先通过高斯泼溅重建场景几何。从输入图像中,扩散模型生成反照率、粗糙度和金属度参数的二维图。任何能够将图像或视频转换为PBR材质的现有扩散模型均可应用。这些预测通过优化基于图像的损失或利用高斯光线追踪将材质参数直接投影到高斯上,进一步集成到三维表示中。为了提高精细尺度的准确性和多视角一致性,我们进一步引入了一个轻量级的神经精炼步骤(Neural Merger),它以光线追踪的材质特征为输入,产生细节调整。我们的结果表明,所提出的方法在定量指标和感知视觉真实感方面均优于现有技术。这使得从重建场景中能够实现更准确、可重光照且照片级真实的渲染,显著提升了内容生产流程中资产创建工作流的真实感和效率。
英文原文摘要 1851 字符
Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and appearance, these methods often fall short in relighting scenarios due to the lack of precise, spatially varying material parameters. At the same time, diffusion models operating on 2D images have shown strong performance in predicting physically based rendering (PBR) properties such as albedo, roughness, and metallicity. However, transferring these 2D material maps onto reconstructed 3D geometry remains a significant challenge. We propose a framework for fusing 2D material data into 3D geometry using a combination of novel learning-based and projection-based approaches. We begin by reconstructing scene geometry via Gaussian Splatting. From the input images, a diffusion model generates 2D maps for albedo, roughness, and metallic parameters. Any existing diffusion model that can convert images or videos to PBR materials can be applied. The predictions are further integrated into the 3D representation either by optimizing an image-based loss or by directly projecting the material parameters onto the Gaussians using Gaussian ray tracing. To enhance fine-scale accuracy and multi-view consistency, we further introduce a light-weight neural refinement step (Neural Merger), which takes ray-traced material features as input and produces detailed adjustments. Our results demonstrate that the proposed methods outperform existing techniques in both quantitative metrics and perceived visual realism. This enables more accurate, relightable, and photorealistic renderings from reconstructed scenes, significantly improving the realism and efficiency of asset creation workflows in content production pipelines.