强化学习与具身智能 · CVPR2026 ·2026.06.03

由视频扩散模型提供目标驱动奖励的强化学习

Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning

Qi Wang、Mian Wu、Yuyang Zhang、Mingqi Yuan、Wenyao Zhang、Haoxiang You 等 10 人

与你有关的部分

把预训练视频扩散模型的视频编码器潜变量与生成目标视频的对齐度当作奖励,并用 CLIP 从生成视频中挑出目标帧、再以前向后向表征给出帧级奖励——这套「用生成模型当奖励函数」的流程可直接迁移到视觉驱动的机器人操作与导航任务中,替代人工设计的程序化奖励。

原文依据 we leverage the rich world knowledge contained in pretrained video diffusion models to provide goal-driven reward signals for RL agents
可迁移到 视频生成目标条件强化学习机器人操作视觉表征学习

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

强化学习(RL)已在多个领域取得显著成功,但它往往依赖精心设计的程序化奖励函数来引导智能体行为。设计此类奖励函数既困难,又可能难以在不同任务间泛化。为克服这一局限,我们利用预训练视频扩散模型中蕴含的丰富世界知识,为强化学习智能体提供目标驱动的奖励信号,而无需临时设计奖励。我们的核心思路是将在大规模视频数据集上预训练、可直接使用的视频扩散模型作为信息丰富的奖励函数,从视频级与帧级两个层面定义目标。对于视频级奖励,我们首先在领域特定数据集上微调预训练视频扩散模型,然后利用其视频编码器评估智能体轨迹的潜变量表征与生成的目标视频之间的对齐程度。为实现更细粒度的目标达成判断,我们借助 CLIP 从生成视频中找出最相关的帧,将其作为目标状态,从而得到帧级目标。随后,我们采用学习得到的前向后向表征,该表征刻画从给定状态-动作对出发访问目标状态的概率,并将其作为帧级奖励,从而促进更连贯、更具目标驱动的轨迹。在 Meta-World 与 Distracting Control Suite 上的实验验证了本方法的有效性。

英文原文摘要 1426 字符

Reinforcement Learning (RL) has achieved remarkable success in various domains, yet it often relies on carefully designed programmatic reward functions to guide agent behavior. Designing such reward functions can be challenging and may not generalize well across different tasks. To address this limitation, we leverage the rich world knowledge contained in pretrained video diffusion models to provide goal-driven reward signals for RL agents without ad-hoc design of reward. Our key idea is to exploit off-the-shelf video diffusion models pretrained on large-scale video datasets as informative reward functions in terms of video-level and frame-level goals. For video-level rewards, we first finetune a pretrained video diffusion model on domain-specific datasets and then employ its video encoder to evaluate the alignment between the latent representations of agent's trajectories and the generated goal videos. To enable more fine-grained goal-achievement, we derive a frame-level goal by identifying the most relevant frame from the generated video using CLIP, which serves as the goal state. We then employ a learned forward-backward representation that represents the probability of visiting the goal state from a given state-action pair as frame-level reward, promoting more coherent and goal-driven trajectories. Experiments on Meta-World and Distracting Control Suite demonstrate the effectiveness of our approach.

标签

会议 CVPR2026
页码 8077-8086
Bibkey
来源 CVF Open Access