3D 视觉与重建 · CVPR2026 ·2026.06.03

RHINO:从单目视频重建人与新物体的交互

RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos

Lixin Xue、Chengwei Zheng、Georgios Paschalidis、Chen Guo、Manuel Kaufmann、Juan Zarate 等 7 人

与你有关的部分

用 3D-aware 基础模型为低纹理区域提供稳定 SfM 线索,再把表观运动分解为相机运动与物体运动,从而在统一世界坐标系下联合配准人、物体与场景;其带符号距离场组合式神经场与可微接触先验可直接复用于人-物交互重建与物理合理性约束。

原文依据 we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions
可迁移到 单目视频 4D 重建人-物交互重建新视角合成相机与物体运动分解

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

在三维中重建人、物体及其交互是智能系统长期以来的基础目标。输入通常是移动相机拍摄的 RGB 视频,这使得该任务病态:深度存在歧义,人与物体相互遮挡,相机运动与物体运动纠缠在一起产生表观运动。多数已有工作孤立地处理人或物体,忽略二者之间的相互作用,或假设已知三维形状或相机参数,这在真实应用中并不现实。我们提出 RHINO(Reconstructing Human Interactions with Novel Objects),一个新颖的三步框架,从单目 RGB 视频中在统一世界坐标系下恢复人、新颖(未见过的)被操作物体以及静态场景的三维结构。第一步,我们利用具备三维感知的基础模型获取线索,即使在低纹理区域也能稳定 Structure-from-Motion(SfM);由此从前景像素得到被操作物体的粗略形状与表观运动,从背景像素得到粗略场景形状与相机运动。第二步,我们通过现成方法在相机坐标系下估计人体,并从表观运动中减去相机运动以提取物体运动;这将人、物体与粗略场景形状配准到统一世界坐标系中。第三步,我们使用带逐分量符号距离场的组合式神经场细化形状。后者进一步支持可微的接触先验,该先验吸引表面靠近同时惩罚相互穿透,从而提升最终重建的物理合理性。为进行评估,我们采集了一个新的数据集,包含与体积式 4D 采集舞台同步的手持单目视频,提供真值形状与相机运动。RHINO 在新视角合成与 4D 重建上优于最优基线,消融实验表明每个阶段都有显著贡献。代码与数据见 https://lxxue.github.io/RHINO。

英文原文摘要 1940 字符

Reconstructing people, objects, and their interactions in 3D is a long-standing and fundamental goal for intelligent systems. Often the input is RGB video from a moving camera, making the task ill-posed; depth is ambiguous, humans and objects occlude each other, and camera and object motion entangle to create apparent motion. Most prior work addresses humans or objects in isolation, ignoring their interplay, or assumes known 3D shapes or cameras, which is impractical for real-world applications. We develop RHINO (Reconstructing Human Interactions with Novel Objects), a novel three-step framework that recovers in 3D a human, novel (unseen) manipulated object, and static scene in a common world frame from a monocular RGB video. First, we leverage 3D-aware foundation models to obtain cues that stabilize Structure-from-Motion (SfM) even for low-texture regions; this yields a coarse shape and apparent motion of a manipulated object from foreground pixels, and a coarse scene shape and camera motion from background pixels. Second, we estimate a human in the camera frame via an off-the-shelf method, and subtract the camera motion from apparent motion to extract the object motion; this registers the human, object, and coarse scene shapes into a common world frame. Third, we refine shapes using a compositional neural field with per-component signed-distance fields. The latter further enables differentiable contact priors that attract surfaces while penalizing inter-penetration, improving the physical plausibility of the final reconstruction. For evaluation, we capture a new dataset of handheld monocular videos synchronized with a volumetric 4D capture stage, providing ground-truth shape and camera motion. RHINO outperforms state-of-the-art baselines on novel-view synthesis and 4D reconstruction, and ablations show that each stage contributes substantially. Code and data are available at https://lxxue.github.io/RHINO.

标签

会议 CVPR2026
页码 13835-13845
Bibkey
来源 CVF Open Access