3D 视觉与重建 · CVPR2026 ·2026.06.03

以动画师为中心、面向精细细节物体的骨骼生成

Animator-Centric Skeleton Generation on Objects with Fine-Grained Details

Mingze Sun、Cheng Zeng、Jiansong Pei、Junhao Chen、Chaoyue Song、Shaohui Wang 等 10 人

与你有关的部分

把骨骼预测建模为语义感知的自回归 token 序列生成,并用可学习的密度区间模块实现骨骼密度的软控制;这套「语义分组 tokenization + 密度控制」的思路可迁移到其他结构化 3D 输出(如关节层级、部件分解)的可控生成。

原文依据 we introduce a novel semantic-aware tokenization scheme for auto-regressive modeling
可迁移到 3D 骨骼绑定3D 资产动画结构化 3D 生成

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

骨骼生成是驱动 3D 资产动画的关键,但现有深度学习方法仍存在局限:它们无法应对现代模型日益增长的结构复杂度,且可控性极低,这为实际动画工作流造成了主要瓶颈。为此,我们提出一个以动画师为中心的骨骼生成框架,在复杂输入上实现高质量骨骼预测,同时提供直观的控制手段。我们的贡献有三方面。第一,我们构建了一个大规模数据集,包含 82,633 个具有多样且复杂结构的绑定网格。第二,我们提出一种面向自回归建模的新型语义感知分词方案。该方案将骨骼细分为语义上有意义的组,从而有效补充纯几何先验方法,增强对结构复杂度的鲁棒性,并支撑一种关键的控制机制。第三,我们设计了一个可学习的密度区间模块,使动画师能够对骨骼密度施加柔性的直接控制。大量实验表明,我们的框架不仅能为具有挑战性的输入生成高质量骨骼,还成功满足了专业动画师的两项关键需求。我们的工作为更灵活、更高效的动画流程铺平了道路。

英文原文摘要 1297 字符

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck for real-world animation workflows. To address this, we propose an animator-centric SG framework that achieves high-quality skeleton prediction on complex inputs while providing intuitive control handles. Our contributions are threefold. First, we curate a large-scale dataset of 82,633 rigged meshes with diverse and complicated structures. Second, we introduce a novel semantic-aware tokenization scheme for auto-regressive modeling. This scheme effectively complements purely geometric prior methods by subdividing bones into semantically meaningful groups, thereby enhancing robustness to structural complexity and enabling a key control mechanism. Third, we design a learnable density interval module that allows animators to exert soft, direct control over bone density. Extensive experiments demonstrate that our framework not only generates high-quality skeletons for challenging inputs but also successfully fulfills two critical requirements from professional animators. Our work paves the way for more flexible and efficient animation pipelines.

标签

会议 CVPR2026
页码 17336-17345
Bibkey
来源 CVF Open Access