CARI4D:类别无关的人-物交互4D重建
CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction
用基础模型(人体姿态、物体先验等)的个体预测做姿态假设选择,再通过可微渲染-比较联合优化,得到度量尺度、时空一致的4D人-物交互;这套「假设选择+渲染对齐+接触物理约束」的流程可直接迁移到单目视频中任意未知物体的4D重建与跟踪。
原文依据 a learned render-and-compare paradigm to ensure spatial, temporal and pixel alignment
摘要译文
由模型翻译 · 术语统一 · 请对照原文核对关键结论从RGB相机等无处不在的传感器中准确捕捉人-物交互,对于人体理解、游戏和机器人学习等应用具有重要意义。然而,仅从单个RGB视角推断4D交互极具挑战性,原因在于物体与人体信息未知、深度歧义、遮挡以及复杂运动,这些因素阻碍了一致的三维与时序重建。此前的方法通过假设已知的物体模板真值或将范围限制在有限的物体类别集合内来简化问题设定。我们提出CARI4D,这是首个类别无关的方法,能够从单目RGB视频中以度量尺度重建空间与时序一致的人-物交互4D表示。为此,我们提出一种姿态假设选择算法,稳健地融合来自基础模型的各自预测,通过学习到的渲染-比较范式对它们进行联合细化,以确保空间、时序与像素层面的对齐,并最终对复杂接触进行推理以进一步细化,从而满足物理约束。实验表明,我们的方法在重建误差指标上于分布内数据集优于先前工作35%,在未见数据集上优于36%。我们的模型能够泛化到训练类别之外,因而可以零样本应用于真实场景的互联网视频。我们的代码与预训练模型将公开发布。
英文原文摘要 1394 字符
Accurate capture of human-object interaction from ubiquitous sensors like RGB cameras is important for applications in human understanding, gaming, and robot learning. However, inferring 4D interactions from a single RGB view is highly challenging due to the unknown object and human information, depth ambiguity, occlusion, and complex motion, which hinder consistent 3D and temporal reconstruction. Previous methods simplify the setup by assuming ground truth object template or constraining to a limited set of object categories. We present CARI4D, the first category-agnostic method that reconstructs spatially and temporarily consistent 4D human-object interaction at metric scale from monocular RGB videos. To this end, we propose a pose hypothesis selection algorithm that robustly integrates the individual predictions from foundation models, jointly refine them through a learned render-and-compare paradigm to ensure spatial, temporal and pixel alignment, and finally reasoning about intricate contacts for further refinement satisfying physical constraints. Experiments show that our method outperforms prior art by 35% on in-distribution dataset and 36% on unseen dataset in terms of reconstruction error. Our model generalizes beyond the training categories and thus can be applied zero-shot to in-the-wild internet videos. Our code and pretrained models will be publicly released.