NIL:无数据模仿学习
NIL: No-data Imitation Learning
用预训练视频 ViT 的嵌入相似度加分割掩码相似度构造无判别器的模仿奖励,把 2D 生成视频当作 3D 物理仿真中技能学习的视觉监督信号,为视觉表征直接驱动具身控制提供了可复用范式。
原文依据 NIL computes a discriminator-free imitation reward that combines (i) a video-embedding similarity between generated and simulated videos
摘要译文
由模型翻译 · 术语统一 · 请对照原文核对关键结论在包括人形与四足在内的多样且非常规形态上获得物理上合理的运动技能,对推进角色仿真与机器人技术至关重要。传统方法如强化学习(RL)需要大量奖励函数工程。模仿学习(IL)提供了另一种途径,但严重依赖精心整理的三维专家示范,而这些示范对非人类形态而言稀缺且难以获取。另一方面,视频扩散模型能够生成各种形态(从人到蚂蚁)的逼真视频。然而,这些视频往往在物理上不合理,限制了其直接用于技能获取。我们提出「无数据模仿学习」(NIL):一个用预训练视频扩散模型生成的视频替代精心整理的专家示范的模仿学习框架。我们的关键洞见是:物理仿真器施加物理约束,而视频提供视觉引导。NIL 在物理仿真器中从二维生成的视频学习三维运动技能,并具备对非常规形态的泛化能力。具体而言,NIL 计算一种无判别器的模仿奖励,它结合了(i)使用预训练视频视觉 Transformer 计算的生成视频与仿真视频之间的视频嵌入相似度,以及(ii)由视频分割掩码导出的基于图像的相似度项。我们在多种独特身体构型上的运动与全身控制任务上评估 NIL。实验表明,在人形运动任务中,NIL 达到了在动作捕捉数据上训练的最优 IL 基线的性能;在全身操作任务中,它在无需任何整理数据的情况下超过了 RL 基线的性能。我们的项目主页(含视频与代码)见 https://nil.is.tue.mpg.de。
英文原文摘要 1863 字符
Acquiring physically plausible motor skills across diverse and unconventional embodiments, including humanoids and quadrupeds, is essential for advancing character simulation and robotics. Traditional methods, such as reinforcement learning (RL), require extensive reward function engineering. Imitation learning (IL) offers an alternative but relies heavily on curated 3D expert demonstrations, which are scarce and difficult to obtain for non-human morphologies. Video diffusion models, on the other hand, are capable of generating realistic-looking videos of various morphologies, from humans to ants. However, these videos are often not physically plausible, which limits their direct use for skill acquisition. We introduce "No-data Imitation Learning" (NIL): an imitation learning framework that replaces curated expert demonstrations with videos generated by a pretrained video diffusion model. Our key insight is that the physics simulator enforces physical constraints, while the video provides visual guidance. NIL learns 3D motor skills in a physics simulator from 2D-generated videos, with generalization capability to unconventional forms. Specifically, NIL computes a discriminator-free imitation reward that combines (i) a video-embedding similarity between generated and simulated videos using a pretrained video vision transformer, and (ii) an image-based similarity term derived from video segmentation masks. We evaluate NIL on locomotion and whole-body control tasks across unique body configurations. Our experiments show that in humanoid locomotion, NIL matches the performance of state-of-the-art IL baselines trained on motion capture data; and in whole-body manipulation, it exceeds the performance of RL baselines without requiring any curated data. Our project page, including videos and code, is available at https://nil.is.tue.mpg.de.