基于紧凑代理锚框的任意分辨率3D高斯泼溅
3D Gaussian Splatting at Arbitrary Resolutions with Compact Proxy Anchors
通过分辨率嵌入和像素覆盖门控动态生成分辨率自适应的3D高斯,并利用代理锚框与残差预测器压缩存储,为任意分辨率下的高质量新视角合成提供了可复用的技术方案。
原文依据 we introduce a method that enables the model to generate resolution-adaptive 3D Gaussians under arbitrary resolution changes
摘要译文
由模型翻译 · 术语统一 · 请对照原文核对关键结论尽管3D高斯泼溅能够实现高质量渲染,但由于通常在固定分辨率下训练,当渲染分辨率变化时会出现混叠。为解决这一局限,我们提出一种方法,使模型能够在任意分辨率变化下生成分辨率自适应的3D高斯。具体而言,基于Scaffold-GS,我们通过引入分辨率嵌入来编码连续分辨率信息,从而增强锚框特征表示。从这些增强的锚框特征中,像素覆盖门控动态形成分辨率自适应的3D高斯。此外,我们通过选择紧凑的代理锚框子集并设计残差锚框预测器,基于代理锚框重建未选择的叶锚框,大幅降低存储需求,从而在不牺牲视觉保真度的情况下实现忠实的场景表示。因此,我们的方法在保持实际可扩展性和内存效率的同时,提供了跨分辨率的连续且无混叠渲染。在不同分辨率范围上的大量实验表明,我们的方法在保真度和内存之间实现了最佳平衡,即使在资源受限的设置下也能实现实用的任意分辨率视图合成。
英文原文摘要 1291 字符
Despite achieving high-quality rendering, 3D Gaussian Splatting suffers from aliasing when the rendering resolution changes, as it is typically trained at a fixed resolution. To address this limitation, we introduce a method that enables the model to generate resolution-adaptive 3D Gaussians under arbitrary resolution changes. In particular, built upon Scaffold-GS, we enhance the anchor feature representation by incorporating a resolution-embedding to encode continuous resolution information. From these enhanced anchor features, a pixel coverage gate dynamically forms resolution-adaptive 3D Gaussians. Furthermore, we drastically reduce storage requirements by selecting a compact subset of proxy anchors and designing a residual anchor predictor that reconstructs the unselected leaf anchors based on the proxy anchors, enabling faithful scene representation without compromising visual fidelity. As a result, our method provides continuous and alias-free rendering across resolutions while maintaining practical scalability and memory efficiency. Extensive experiments across diverse resolution ranges demonstrate that our approach achieves an optimal balance between fidelity and memory, enabling practical arbitrary-resolution view synthesis even in resource-constrained settings.