Velox:学习 4D 几何与外观的表征
Velox: Learning Representations of 4D Geometry and Appearance
把无序动态点云压缩成一组动态 token,并用 4D 表面解码器与高斯解码器双监督,为视频到 4D 生成、3D 跟踪等任务提供可复用的紧凑 4D 潜变量表示;做动态场景重建或 4D 生成时可直接借用该编码器-双解码器范式。
原文依据 Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic tokens.
摘要译文
由模型翻译 · 术语统一 · 请对照原文核对关键结论我们提出了一个用于学习 4D 对象潜变量表征的框架,该表征具有描述性,能够忠实捕捉对象的几何与外观;具有压缩性,有助于提升下游效率;并且易于获取,仅需极少的输入(即一个无序动态点云)即可构建。具体而言,Velox 训练一个编码器,将时空彩色点云压缩为一组动态 token。这些 token 由两个互补的解码器进行监督:4D 表面解码器对随时间变化的表面分布建模,以捕捉几何;高斯解码器将 token 映射为 3D 高斯,以帮助学习外观。为证明该表征的实用性,我们在三个下游任务上对其进行了评估:视频到 4D 生成、3D 跟踪,以及通过图像到 4D 生成实现的布料仿真,并在所有设定下均观察到强劲的性能。
英文原文摘要 887 字符
We introduce a framework for learning latent representations of 4D objects which are descriptive, faithfully capturing object geometry and appearance; compressive, aiding in downstream efficiency; and accessible, requiring minimal input, i.e., an unstructured dynamic point cloud, to construct. Specifically, Velox trains an encoder to compress spatiotemporal color point clouds into a set of dynamic tokens. These tokens are supervised using two complementary decoders: a 4D surface decoder, which models the time-varying surface distribution capturing the geometry; and a Gaussian decoder, which maps the tokens to 3D Gaussians, helping learn appearance. To demonstrate the utility of our representation, we evaluate it across three downstream tasks: video-to-4D generation, 3D tracking, and cloth simulation via image-to-4D generation, and observe strong performances in all settings.