3D 视觉与重建 · CVPR2026 ·2026.06.03

RigMo:统一绑定与运动学习用于生成式动画

RigMo: Unifying Rig and Motion Learning for Generative Animation

Hao Zhang、Jiahao Luo、Bohui Wan、Yizhou Zhao、Zongrui Li、Michael Vasilkovsky 等 10 人

与你有关的部分

把逐顶点形变编码进「绑定潜变量 + 运动潜变量」两个紧凑潜空间,可前馈地从原始网格序列直接解出高斯骨骼、蒙皮权重与逐帧 SE(3) 变换,为动态 3D 建模提供了一套无需人工骨骼标注、结构可解释的表示方案;在该潜空间上训练 Motion-DiT 即可做下游运动生成,是 4D 生成与角色动画可复用的范式。

原文依据 RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights
可迁移到 4D 生成自动骨骼绑定可形变物体重建运动生成

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

尽管 4D 生成已取得显著进展,绑定与运动——动画的核心结构与动态组成部分——通常仍被当作彼此独立的问题来建模。现有流程在运动生成时依赖真值骨架与蒙皮权重,并把自动绑定视为一个独立过程,这损害了可扩展性与可解释性。我们提出 RigMo,一个统一的生成式框架,直接从原始网格序列中联合学习绑定与运动,无需任何人工提供的绑定标注。RigMo 将逐顶点形变编码进两个紧凑的潜空间:一个绑定潜变量,可解码为显式的高斯骨骼与蒙皮权重;以及一个运动潜变量,用于产生随时间变化的 SE(3) 变换。二者结合,定义了具有显式结构与连贯运动的可动画网格,从而实现对可形变物体的前馈式绑定与运动推理。除统一的绑定—运动发现之外,我们引入一个在 RigMo 潜空间中运行的 Motion-DiT 模型,并证明这些结构感知的潜变量能够自然地支撑下游运动生成任务。在 DeformingThings4D、Objaverse-XL 与 TrueBones 上的实验表明,RigMo 学习到的绑定平滑、可解释且物理上合理,同时在重建与类别级泛化上优于现有的自动绑定与形变基线。RigMo 为统一、结构感知且可扩展的动态 3D 建模确立了一种新范式。

英文原文摘要 1486 字符

Despite significant progress in 4D generation, rig and motion--the core structural and dynamic components of animation--are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling

标签

会议 CVPR2026
页码 25438-25449
Bibkey
来源 CVF Open Access