3D 视觉与重建 · CVPR2026 ·2026.06.03

4DSurf:高保真动态场景表面重建

4DSurf: High-Fidelity Dynamic Scene Surface Reconstruction

Renjie Wu、Hongdong Li、Jose M. Alvarez、Miaomiao Liu

与你有关的部分

将高斯泼溅与符号距离函数流正则化结合,通过约束高斯运动对齐演化表面,为动态场景表面重建提供可复用技术;重叠分段策略可推广到其他大变形时序重建任务。

原文依据 Gaussian deformations induced Signed Distance Function Flow Regularization that constrains the motion of Gaussians to align with the evolving surface
可迁移到 动态场景表面重建新视角合成时序一致性几何重建

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

本文研究基于高斯泼溅(GS)的动态场景表面重建问题,旨在恢复时序一致的几何结构。现有基于GS的动态表面重建方法虽能获得较优重建结果,但通常局限于单个物体或仅含小变形的物体,难以在长时间跨度内保持大变形下的时序一致表面重建。我们提出“4DSurf”,一种新颖且统一的通用动态表面重建框架,无需指定场景中物体的数量或类型,能够处理大表面变形及重建中的时序不一致问题。该框架的核心创新在于引入高斯变形诱导的符号距离函数流正则化,约束高斯运动以对齐演化中的表面。为处理大变形,我们提出重叠分段划分策略,将序列划分为含小变形的重叠片段,并通过共享重叠时间步在片段间增量传递几何信息。在两个具有挑战性的动态场景数据集Hi4D和CMU Panoptic上的实验表明,本方法在倒角距离上分别以49%和19%的优势超越最优表面重建方法,并在稀疏视角设置下实现更优的时序一致性。

英文原文摘要 1467 字符

This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior reconstruction, they are typically limited to either a single object or objects with only small deformations, struggling to maintain temporally consistent surface reconstruction of large deformations over time. We propose "4DSurf", a novel and unified framework for generic dynamic surface reconstruction that does not require specifying the number or types of objects in the scene, can handle large surface deformations and temporal inconsistency in reconstruction. The key innovation of our framework is the introduction of Gaussian deformations induced Signed Distance Function Flow Regularization that constrains the motion of Gaussians to align with the evolving surface. To handle large deformations, we introduce an Overlapping Segment Partitioning strategy that divides the sequence into overlapping segments with small deformations and incrementally passes geometric information across segments through the shared overlapping timestep. Experiments on two challenging dynamic scene datasets, Hi4D and CMU Panoptic, demonstrate that our method outperforms state-of-the-art surface reconstruction methods by 49% and 19% in Chamfer distance, respectively, and achieves superior temporal consistency under sparse-view settings.

标签

会议 CVPR2026
页码 22539-22549
Bibkey
来源 CVF Open Access