图像编辑与可控生成 · CVPR2026 ·2026.06.03

PortraitDirector:面向可控实时人脸重演的分层解耦框架

PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment

Chaonan Ji、Jinwei Qi、Sheng Xu、Peng Zhang、Bang Zhang

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把面部运动拆成空间层(头姿+局部表情)与语义层(情绪)再重组为运动潜码,配合扩散蒸馏与因果注意力实现 20FPS 流式人脸重演,为可控人脸编辑提供了可复用的分层解耦与实时化方案。

原文依据 deconstructing facial motion into a Spatial Layer for physical movements and a Semantic Layer for emotional content
可迁移到 人脸重演可控人脸生成实时视频生成

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

现有的人脸重演方法难以在表现力与细粒度可控性之间取得平衡。整体式人脸重演模型往往为表现力牺牲细粒度控制,而为控制而设计的方法又可能在保真度与稳健解耦上表现不佳。本文不再将面部运动视为单一整体信号,而是探索一种组合式视角。我们提出 PortraitDirector,一个将人脸重演建模为分层组合任务的新框架,可实现高保真且可控的结果。我们采用分层运动解耦与组合策略,将面部运动分解为负责物理运动的空间层与负责情绪内容的语义层。空间层包括:(i) 全局头部姿态,通过专门的表示与注入通路进行管理;(ii) 空间上分离的局部面部表情,从裁剪的面部区域中提取,并借助基于信息瓶颈的情绪过滤模块去除情绪线索。语义层包含推导得到的全局情绪。解耦后的各分量随后被重组为富有表现力的运动潜码。此外,我们通过扩散蒸馏、因果注意力与变分自编码器加速等一系列优化,使框架具备实时性能。PortraitDirector 在单块 5090 GPU 上实现了 512 x 512 的流式、高保真、可控人脸重演,达到 20 FPS,端到端延迟为 800 ms。

英文原文摘要 1544 字符

Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for control may struggle with fidelity and robust disentanglement. Instead of treating facial motion as a monolithic signal, we explore an alternative compositional perspective. In this paper, we introduce PortraitDirector, a novel framework that formulates face reenactment as a hierarchical composition task, achieving high-fidelity and controllable results. We employ a Hierarchical Motion Disentanglement and Composition strategy, deconstructing facial motion into a Spatial Layer for physical movements and a Semantic Layer for emotional content. The Spatial Layer comprises: (i) global head pose, managed via a dedicated representation and injection pathway; (ii) spatially separated local facial expressions, distilled from cropped facial regions and purged of emotional cues via Emotion-Filtering Module leveraging an information bottleneck. The Semantic Layer contains a derived global emotion. The disentangled components are then recomposed into an expressive motion latent. Furthermore, we engineer the framework for real-time performance through a suite of optimizations, including diffusion distillation, causal attention and VAE acceleration. PortraitDirector achieves streaming, high-fidelity, controllable 512 x 512 face reenactment at 20 FPS with a end-to-end 800 ms latency on a single 5090 GPU.

标签

会议 CVPR2026
页码 32377-32388
Bibkey
来源 CVF Open Access