3D 视觉与重建 · CVPR2026 ·2026.06.03

MeshRipple:艺术家网格的结构化自回归生成

MeshRipple: Structured Autoregressive Generation of Artist-Meshes

Junkai Lin、Hang Long、Huipeng Guo、Jielei Zhang、Jiayi Yang、Tianle Guo 等 11 人

与你有关的部分

把网格面序列化顺序与表面拓扑对齐(frontier-aware BFS tokenization),并用稀疏注意力全局记忆扩展感受野,可直接迁移到任何自回归式 3D 资产生成或点云/网格序列建模中,解决滑窗推理割裂长程几何依赖的问题。

原文依据 a sparse-attention global memory that provides an effectively unbounded receptive field to resolve long-range topological dependencies
可迁移到 自回归网格生成3D 资产生成拓扑完整的三维重建

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

网格是三维资产的主要表示形式。自回归网格生成器将面序列化为序列,并在截断片段上训练、配合滑动窗口推理以应对内存限制。然而,这种训练与推理的不匹配破坏了长程几何依赖关系,产生孔洞与碎片化部件。为解决这一关键局限,我们提出 MeshRipple,它从活跃的生成前沿向外扩展网格,如同表面上的涟漪。MeshRipple 基于三项关键创新:一种前沿感知的 BFS 词元化方法,使生成顺序与表面拓扑对齐;一种扩张式预测策略,维持连贯且连通的表面生长;以及一种稀疏注意力全局记忆,提供实际上无界的感受野以解决长程拓扑依赖。这一集成设计使 MeshRipple 能够生成具有高表面保真度与拓扑完整性的网格,优于近期强有力的基线方法。

英文原文摘要 987 字符

Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks long-range geometric dependencies, producing holes and fragmented components. To address this critical limitation, we introduce MeshRipple, which expands a mesh outward from an active generation frontier, akin to a ripple on a surface. MeshRipple rests on three key innovations: a frontier-aware BFS tokenization that aligns the generation order with surface topology; an expansive prediction strategy that maintains coherent, connected surface growth; and a sparse-attention global memory that provides an effectively unbounded receptive field to resolve long-range topological dependencies. This integrated design enables MeshRipple to generate meshes with high surface fidelity and topological completeness, outperforming strong recent baselines.

标签

会议 CVPR2026
页码 12706-12718
Bibkey
来源 CVF Open Access