3D 视觉与重建 · CVPR2026 ·2026.06.03

TEXTRIX:面向原生纹理生成及更多应用的潜变量属性网格

TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond

Yifei Zeng、Yajie Bao、Jiachen Qian、Shuang Wu、Youtian Lin、Hao Zhu 等 10 人

与你有关的部分

用潜空间三维属性网格 + 稀疏注意力 Diffusion Transformer 直接在体空间给 3D 模型上色,绕开多视角融合的视角不一致问题;同一架构改预测语义属性即可做 3D 部件分割,为「生成式三维表征复用为判别任务」提供了可借鉴范式。

原文依据 constructs a latent 3D attribute grid and leverages a Diffusion Transformer equipped with sparse attention
可迁移到 3D texture generation3D part segmentation3D asset creation

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

现有的三维纹理生成方法通常依赖多视角融合,常受视角间不一致与复杂表面覆盖不完整的制约,限制了生成内容的保真度与完整性。为克服这些挑战,我们提出 TEXTRIX,一个原生三维属性生成框架,用于高保真纹理合成以及精确三维部件分割等下游应用。该方法构建潜变量三维属性网格,并利用配备稀疏注意力的扩散 Transformer,从而能够在体空间中直接为三维模型着色,从根本上规避多视角融合的局限。基于这一原生表示,该框架通过训练同一架构在网格上预测语义属性,自然地扩展到高精度三维分割。大量实验表明,该方法在两个任务上均达到最优性能,可生成无缝、高保真的纹理,并实现边界精确的三维部件分割。

英文原文摘要 1048 字符

Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces, limiting the fidelity and completeness of the generated content. To overcome these challenges, we introduce TEXTRIX, a native 3D attribute generation framework for high-fidelity texture synthesis and downstream applications such as precise 3D part segmentation. Our approach constructs a latent 3D attribute grid and leverages a Diffusion Transformer equipped with sparse attention, enabling direct coloring of 3D models in volumetric space and fundamentally avoiding the limitations of multi-view fusion. Built upon this native representation, the framework naturally extends to high-precision 3D segmentation by training the same architecture to predict semantic attributes on the grid. Extensive experiments demonstrate state-of-the-art performance on both tasks, producing seamless, high-fidelity textures and accurate 3D part segmentation with precise boundaries.

标签

会议 CVPR2026
页码 27104-27113
Bibkey
来源 CVF Open Access