材质魔杖:无纹理网格中三维部件的材质感知分组
Material Magic Wand: Material-Aware Grouping of 3D Parts in Untextured Meshes
把「材质一致性」作为监督信号,用对比学习训练部件级嵌入,使同一材质但几何有差异的重复部件在嵌入空间聚拢;做三维部件检索、重复结构发现或材质分配时,可直接复用这种「局部几何+全局上下文」的部件编码器与检索式分组范式。
原文依据 a part encoder that generates a material-aware embedding for each 3D part, accounting for both local geometry and global context
摘要译文
由模型翻译 · 术语统一 · 请对照原文核对关键结论本文提出无纹理网格中的材质感知部件分组问题。许多真实形状(例如松果的鳞片或建筑的窗户)包含共享同一材质但存在几何变化的重复结构。为此类网格分配材质时,这些重复部件往往需要逐件人工识别与选择,过程繁琐且耗时。为解决该问题,我们提出 Material Magic Wand,该工具允许美术师依据估计的材质属性选择部件组——当选中一个部件时,算法会自动检索出所有可能共享同一材质的其他部件。方法的核心组件是一个部件编码器,它为每个三维部件生成材质感知嵌入,同时考虑局部几何与全局上下文。我们使用监督对比损失训练模型,使材质一致的部件嵌入相互靠近、不同材质的部件嵌入相互分离;因此,部件分组可通过检索与所选部件嵌入相近的嵌入来实现。为对该任务进行基准评测,我们构建了一个包含 100 个形状、241 个部件级查询的精选数据集。大量实验验证了方法的有效性,并在一个交互式材质分配应用中展示了其实用价值。
英文原文摘要 1370 字符
We introduce the problem of material-aware part grouping in untextured meshes.Many real-world shapes, such as scales of pinecones or windows of buildings, contain repeated structures that share the same material but exhibit geometric variations.When assigning materials to such meshes, these repeated parts often require piece-by-piece manual identification and selection, which is tedious and time-consuming.To address this, we propose Material Magic Wand, a tool that allows artists to select part groups based on their estimated material properties -- when one part is selected, our algorithm automatically retrieves all other parts likely to share the same material. The key component of our approach is a part encoder that generates a material-aware embedding for each 3D part, accounting for both local geometry and global context.We train our model with a supervised contrastive loss that brings embeddings of material-consistent parts closer while separating those of different materials;therefore, part grouping can be achieved by retrieving embeddings that are close to the embedding of the selected part.To benchmark this task, we introduce a curated dataset of 100 shapes with 241 part-level queries.We verify the effectiveness of our method through extensive experiments and demonstrate its practical value in an interactive material assignment application.