推与迈步:从基于强化学习的平衡恢复到密集人群的物理仿真
Push-and-Step: From RL-Based Balance Recovery to Physical Simulation of Dense Crowds
两阶段深度强化学习策略(参考动作预训练 + 自适应相位精修)配合物理仿真人体,可用于视觉中的人体运动生成与物理可信的多人交互仿真;其基于机械效率与碰撞风险的邻居肩部接触启发式,为视觉驱动的接触选择与力传递建模提供了可复用思路。
原文依据 we use physics-based anthropomorphic simulations combined with a two-stage deep reinforcement learning framework
摘要译文
由模型翻译 · 术语统一 · 请对照原文核对关键结论我们提出一种基于物理的方法,用于仿真全身智能体在密集人群中被扰动后通过迈步或施加接触力来恢复平衡的过程。传统二维人群仿真主要关注中等密度场景下的导航与社交交互,而高密度环境中的交互主要是物理性的,会导致推力传播、跌倒以及潜在危险。现有模型无法刻画力在肢体层面如何通过身体传递。为解决这一问题,我们将基于物理的拟人仿真与两阶段深度强化学习框架相结合。第一阶段利用参考运动数据和通用平衡奖励预训练策略,使智能体能够应对多种扰动。第二阶段通过自适应相位对策略进行精修,以实现具有社交意识的交互,即依据机械效率与碰撞风险的在线启发式规则,以邻居的肩部为目标,利用手部接触进行稳定。消融实验验证了训练框架与奖励各组成部分的有效性,仿真结果复现了推力传播实证研究中观察到的趋势。我们的方法可扩展到大规模人群,为研究密集人群中的安全与集体行为提供了新的机会。
英文原文摘要 1315 字符
We present a physics-based method for simulating full-body agents that recover balance by stepping or applying contact forces after being perturbed in dense crowds. While traditional 2D crowd simulations focus on navigation and social interactions in moderately dense settings, interactions in highly dense environments are predominantly physical, leading to push propagation, falls, and potential hazards. Existing models cannot capture how forces are transmitted through the body at the limb level. To address this, we use physics-based anthropomorphic simulations combined with a two-stage deep reinforcement learning framework. In the first stage, a policy is pre-trained using reference motion data and general balance rewards, enabling agents to handle a wide range of perturbations. In the second stage, an adaptive phase refines the policy to allow socially aware interactions, using hand contacts for stabilization guided by an online heuristic targeting neighbors' shoulders based on mechanical efficiency and collision risk. Ablation studies validate the training framework and reward components, and simulations reproduce trends observed in empirical studies of push propagation. Our method scales to large populations, offering new opportunities to study safety and collective behavior in dense crowds.