3D 视觉与重建 · CVPR2026 ·2026.06.03

Disco-GS:动态彩色光照下的高斯泼溅

Disco-GS: Gaussian Splatting in Dynamic Color Lighting

Ashish Kumar、A. N. Rajagopalan

与你有关的部分

针对动态彩色光照下的3D重建,提出自监督估计逐像素瞬态光照的方法,可复用于任何需要从变化光照视频中分离本征外观与光照的GS或NeRF管线。

原文依据 Disco-GS estimates the effective per-pixel transient light, which, when applied to the canonical image, results in the observed color image
可迁移到 新视角合成3D场景重建本征图像分解

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

高斯泼溅(GS)的最新进展显著提升了三维场景重建与新视角合成的效果。然而,现有方法大多假设训练输入是在稳定且无色的光照条件下采集的。相比之下,在时间变化的彩色光照下录制的场景——如活动、演出和装饰环境中常见的“迪斯科灯光”——会在场景光度与几何两方面引入严重歧义。我们提出 Disco-GS,一个利用 GS 在重建三维场景的同时,从动态光照条件下拍摄的视频中恢复底层规范外观的框架。Disco-GS 估计逐像素的有效瞬态光照,将其作用于规范图像即可得到场景的观测彩色图像,从而实现自监督学习。Disco-GS 是一个端到端框架,不依赖任何先验知识,如颜色值、环境光照条件或场景属性。它能有效处理全局和空间局部化的瞬态颜色变化。它还支持对规范场景进行可控的亮度操纵,便于模拟低光照和良好照明场景等应用。据我们所知,Disco-GS 是首个在人工变化、迪斯科风格彩色光照下采集的输入中同时进行三维场景重建与规范外观恢复的方法。为支持定量与定性评估,我们还引入了 Disco 数据集,包含 25 段展现多样随机颜色变化的真实场景视频。大量实验证明了 Disco-GS 的鲁棒性与保真度。数据集见:https://github.com/akumar005/Disco-GS。

英文原文摘要 1823 字符

Recent advances in Gaussian Splatting (GS) have significantly improved 3D scene reconstruction and novel view synthesis. However, most existing methods typically assume that training inputs are captured under stable and achromatic lighting conditions . In contrast, scenes recorded under temporally varying color light, as in "disco lights" commonly seen in events, performances, and decorative settings, introduce severe ambiguities in both scene photometry and geometry. We propose Disco-GS, a framework that leverages GS for reconstructing the 3D scene while simultaneously recovering the underlying canonical appearance from videos captured under dynamic lighting conditions. Disco-GS estimates the effective per-pixel transient light, which, when applied to the canonical image, results in the observed color image of the scene, thereby enabling self-supervised learning. Disco-GS is an end-to-end framework that does not rely on any prior knowledge, such as color values, ambient lighting conditions, or scene properties. It effectively handles both global and spatially localized transient color variations. It also enables controllable brightness manipulation of the canonical scene, facilitating applications such as simulating low-light and well-lit scene conditions. To the best of our knowledge, Disco-GS is the first method to simultaneously perform 3D scene reconstruction and canonical appearance recovery from inputs captured under artificially varying, disco-style colored light. To enable quantitative and qualitative evaluations, we also introduce the Disco dataset, a collection of 25 videos of real-world scenes exhibiting diverse and random color variations. Extensive experiments demonstrate the robustness and fidelity of Disco-GS. The dataset is available at: https://github.com/akumar005/Disco-GS.

标签

会议 CVPR2026
页码 11891-11900
Bibkey
来源 CVF Open Access