生成模型与扩散 · CVPR2026 ·2026.06.03

StreamDiT:实时流式文本到视频生成

StreamDiT: Real-Time Streaming Text-to-Video Generation

Akio Kodaira、Tingbo Hou、Ji Hou、Markos Georgopoulos、Felix Juefei-Xu、Masayoshi Tomizuka 等 7 人

与你有关的部分

把流匹配训练与移动缓冲区结合,使 DiT 能逐块流式生成视频;配套的分段多步蒸馏把 NFE 压到缓冲区块数,为视觉研究者提供了把任意扩散/流模型转成实时流式生成器的可复用范式。

原文依据 StreamDiT training is based on flow matching by adding a moving buffer.
可迁移到 文本到视频生成视频到视频转换交互式生成

摘要译文

由模型翻译 · 术语统一 · 请对照原文核对关键结论

近期,通过将基于 Transformer 的扩散模型扩展到数十亿参数,文本到视频(T2V)生成取得了巨大进展,能够生成高质量视频。然而,现有模型通常只能离线生成短视频片段,限制了其在交互式和实时应用中的使用。本文通过提出 StreamDiT——一种流式视频生成模型——来应对这些挑战。StreamDiT 的训练基于流匹配,并加入一个移动缓冲区。我们设计了针对缓冲帧不同划分方案的混合训练,以同时提升内容一致性和视觉质量。StreamDiT 的建模基于带有可变时间嵌入和窗口注意力的 adaLN DiT。为实践所提方法,我们训练了一个 4B 参数的 StreamDiT 模型。此外,我们提出了一种为 StreamDiT 量身定制的多步蒸馏方法。采样蒸馏在所选划分方案的每个片段中执行。蒸馏后,函数评估总次数(NFE)降至缓冲区中的块数。最终,我们的蒸馏模型在单块 GPU 上以 16 FPS 达到实时性能,可生成 512p 分辨率的视频流。我们通过定量指标和人工评估来评估我们的方法。我们的模型支持实时应用,例如流式生成、交互式生成和视频到视频。

英文原文摘要 1410 字符

Recently, great progress has been achieved in text-to-video (T2V) generation by scaling transformer-based diffusion models to billions of parameters, which can generate high-quality videos. However, existing models typically produce only short clips offline, restricting their use cases in interactive and real-time applications. This paper addresses these challenges by proposing StreamDiT, a streaming video generation model. StreamDiT training is based on flow matching by adding a moving buffer. We design mixed training with different partitioning schemes of buffered frames to boost both content consistency and visual quality. StreamDiT modeling is based on adaLN DiT with varying time embedding and window attention. To practice the proposed method, we train a StreamDiT model with 4B parameters. In addition, we propose a multistep distillation method tailored for StreamDiT. Sampling distillation is performed in each segment of a chosen partitioning scheme. After distillation, the total number of function evaluations (NFEs) is reduced to the number of chunks in a buffer. Finally, our distilled model reaches real-time performance at 16 FPS on one GPU, which can generate video streams at 512p resolution. We evaluate our method through both quantitative metrics and human evaluation. Our model enables real-time applications, e.g. streaming generation, interactive generation, and video-to-video.

标签

会议 CVPR2026
页码 29200-29210
Bibkey
来源 CVF Open Access